Fixed all base skin character hands to have less transparent spots where colour should have been.Fixed a leg detachment issue in Woodie’s Weremoose animations when running upwards.Fixed Werepigs skipping an animation during attacks causing it to snap to the next animation.Fixed Wes’ The Fool having different hair when in the custom idle animation.Fixed Wendy’s Usurper’s Handwraps having spots of no colour.Fixed a crash related to the Ancient Guardian and cavern spider webbing.Fixed an issue with Wortox getting permanently stuck red when loading a world in a dying state.Adjusted Wormwood’s Snowfallen skin to have more shading.Adjusted Wes’ Snowfallen eye colouration to be slightly blue. Adjustments were made to Woodie’s Snowfallen skin’s forehead and cheeks.Rabbit Lamps, Nightcap and new snacks available at the Bunnyman Shrine.Pillow weapons and armor available at the Bunnyman Shrine.Release date: March 13th 2023 (North America, Europe, Japan).Tag “regrowth_blocker” to stop world regrowth from putting a new prefab near this area, similar to “structure” and “wall” tags.ĭon’t Starve Together – Ver.AddToRegrowthManager function added for easier world regrowth additions.Fixed bug causing followers and minions to sometimes not attack a hostile creature.Using the Razor shaves off one level of beard at a time now.Pick/Axe now provides tier 1 shadow level for Maxwell.A new creature can be found in the world.The Inspiration persists between games.Wilson can use the inspiration to open new abilities in categories of “Beard” “Torch” and “Alchemy”.Wilson becomes more seasoned over time by getting inspiration that he can spend on learning new skills.Release date: April 14th 2023 (North America, Europe, Japan).It returns the minimum x,y and maximum x,y coordinates with the AnimState scaling taken into account and can be used to know how far away horizontally or vertically art is going to be able to be drawn from the entity origin without any projections taken into consideration. This value will change over time during animations. AnimState:GetVisualBB() has been added to get the size of an AnimState at the time of calling.SWAP_FACE adjustments have been made for: Warly, Winona, Willow, Wes, Wes on a Beefalo, and Wonkey.The tag “lunarplant_target” and “plant” combined will let the lunar creatures target a plant.Added PLAYER_CAMERA_SEE_DISTANCE and PLAYER_CAMERA_SEE_DISTANCE_SQ to use for checking if a position is outside of normal player camera viewing.UIAnim:GetBoundingBoxSize() has been added as a convenience wrapper for getting the width and height of the element.Map:FindRandomPointWithFilter function added to allow easier creation of sample-rejection map sampling.New Punching Bags for combat analysis are available to craft.New and powerful equipment can be crafted from these extra-planar thralls, with the right crafting station.The first creatures to spew forth are very interested in gardening.Rifts spewing lunar energy will begin to open in the world, either after defeating the Celestial Champion or by server settings.On this page, you will find all there is to know about the various updates for Don’t Starve Together on Nintendo Switch (originally released on April 12th in North America and Europe, and May 11th 2022 in Japan)!Ĭlick here for more Software updates! Don’t Starve Together – Ver.
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